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Retronator

Daily pixel art and gaming news
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Retropolis
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    1. If I had the money for all the Kickstarter projects I write about (and weren’t a digital nomad who needs to pack all physical things into one suitcase every month) … then I’d have a lot of fun with Pixio. It’s the closest we’ve come to voxel art in the real world.

      In theory I love decorating my workspace so I would love to create little things for my theoretical desk that I don’t have.

      image
      image

      Sometimes I think about settling down so I’d have a living room to place a TV with a ZX Spectrum Next hooked into it, and a shelf with all the Bitmap Books books. Until then, I will put all these things into my virtual Retronator HQ in Pixel Art Academy.

      In my imaginary world, here’s how I’m assembling a Steve:

      If your existence is less theoretical than mine, grab yourself a set on Kickstarter, to be estimatedly delievered end of Summer. Last chance, campaign is running out in a day.

    2. This is what I’m talking about.

      (via pacalin)

      Source: legosaurus
    Retronator
    Daily pixel art and gaming news
    Published every day in the year by Retronator
    Editor: Matej Jan
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    Press kits and Steam codes are welcome, but do not guarantee coverage.

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    Message fromthe editor

    Hello everyone, I am Matej Jan a.k.a. Retro. Welcome to Retronator—my blog and game development studio.

    I started Retronator in 2007 with the goal of making video games focused on creativity. Along the way I started writing about art and gaming, featuring artists and projects that caught my attention. Nowadays this mostly includes pixel art, with occasional diversions into voxels, low-poly 3D, low-res digital painting, and basically anything that makes me feel like a kid again (text adventures, chiptune, LEGO …).

    I'm also very nostalgic about 20th century games that didn't neglect their educational potential. I expected titles like Sim Ant, Caesar II, and Sim City to continue into the future, expanding their power to teach us something along the way. Games such as Kerbal Space Program and ECO continue to carry the torch, but are far in between in the current gaming landscape. Expect Retronator to cover more games like that in the future.

    Finally, on these pages I document my own journey as an illustrator and game developer. I'm working on an adventure game for learning how to draw called Pixel Art Academy. This newspaper lives in the game world and I'll make that quite obvious soon. Thanks to backers of the game and supporters on Patreon I can create this content full-time. Thank you for making this possible!

    It's been 10 years since I started this journey and there is no doubt the next 10 will be absolutely amazing. Stick around and I hope you will enjoy the ride.

    Happy pixeling,
    —Retro

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