I love projects like Songbringer

First, the game is badass. It oozes with style. In a weird (but good weird) sci-fi/fantasy setting you crash on a planet, head into a dungeon and pick up a sword in a way that puts Prince of Persia or Zelda memories right back into your brain (depending which side of the PC/console divide you were born on).

Second, it’s made by Wizard Fu and it’s just one guy making everything, including wearing wizard robes, I shit you not. The author, Nathanael Weiss, learned coding in school, but never thought he’d be an artist. When he decided to make his own video game though, he didn’t let the lack of art skill stop him. Instead, he decided to learn and added drawing to his coding and music skills.

The game already looked good by the time Nathaneal launched a Kickstarter campaign for it. Now, 2 years later, it’s even better. And since he pretty much learned to draw for this project as well as doing the game music and sound, it has its own unique audio-visual flavor. BAD. ASS.

There are so many more things to mention: development is streamed daily and is up to episode 548 by now (hell, he probably released a new video while I was writing this post), the levels are procedurally generated, but deterministic based on a 6-letter seed you type, there’s single player and co-op … 

For now I’ll just wrap up saying the aim is to release the game this Summer (Steam, PS4, XB1), but you can already join me in playing the tasty alpha if you pre-order the game at the higher level. Or wait for release by following on Facebook or Twitter.